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Seemingly Pointless at Come Out & Play 2015

For the second year in a row, I showed some games at Come Out & Play in NYC. Now with the 2015 Come Out & Play Festival concluded, here are some nice photos of our (Joe’s and my, and TJ Darcy’s and my) #altsport games in action! Hermitug at Field Day Australia Repopulates the World: The Game at the afterparty
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GLS Showcase Complete!

  Just finished a successful showing of An Occurrence at Owl Creek Bridge and The World the Children Made at GLS 11. Check out the photos on our Facebook page.
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Temporality Wins Bronze at Serious Play

Our game Temporality won Bronze at this year’s Serious Play Conference!   Read the press release here. (Temporality is the last on the list)
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Australia Repopulates the World: The Game in IndieCade Showcase @ E3

Our #altsport Australia Repopulates the World: The Game  (created by TJ Darcy & James Earl Cox III) is an Official Selection for the IndieCade Showcase @ E3 2015! Visit us at South Hall, Booth 601. The rules are also now available on Game Jolt.
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#CloneJam Cactus: Feb 20-22

Hey you, what are you doing the weekend of February 20th? There is a right answer, and that right answer is “participating in #CloneJamCactus.” Cactusquid agreed to be a part of the #CloneJam series! Need I say more? Read up on #CloneJamCactus here: Click me! Get read to join the fun here: Click me!
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Going HAM: An Amazonian Bunny Revenge Tale \o/ Sponsored by C.H.E.A.Z.E.E.T.Z. (TM) brand cheese snack crackers

With Global Game Jam comes new game, a new glorious game: Going HAM: An Amazonian Bunny Revenge Tale \o/ Sponsored by C.H.E.A.Z.E.E.T.Z. (TM) brand cheese snack crackers and what a game it is! Click the link and give it a whirl!
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Music Video(game) Jam

  What’s All This Then? The Music Video(game) Jam is a week-long jam, from Jan 12 through Jan 18, with the purpose of creating music video(game)s. Under the music tab on the jam page, there will be three possible songs to use for your game. When the jam starts, you will pick one of these songs, and craft a game around your chosen song. Music Video(game) What? For the purpose of this jam, a music video(game) is defined as: no sounds outside of the selected song the game must end when the song does the ending should (ideally) concluded the game in a satisfying way the game should showcase the song As stated above, the game should feature the song. Create an experience that alters the way players will hear the song from now on. Build your game to match the flow of the song. Simply put, make the song visually interactive! I’m Sold! Now What? Sit back, relax, and get ready to jam while you jam! Oh, don’t forget to spread the word; use MVGJam for Twitter and Facebook. Build up a team perhaps, and encourage others to join the fun! It’ll be a great way to start off the […]
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#Garfjam is here!

  #Garfjam is here!  Garf it up! Read about #Garfjam here. Look at #Garfjam here. Post about Garfjam on all your favorite social sites using #Garfjam. Garf on!
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#clonejamcmrn is on its way!

#clonejamcmrn is almost here! (Dec 5-7) So get ready for some narrative game jamming! What is Clone Jam? Clone Jam is a series of monthly game jams centered around various past, present, and bud­ding free­ware devel­op­ers. Each month, a dif­fer­ent free­ware devel­oper has agreed to be the fea­tured artist for the jam, where par­tic­i­pants cre­ate games inspired by the fea­tured developer’s work. This could be art style, mood, theme, tone, sound­scape, you name it! Kunzelman is known for many things; one of which is strong narrative games; a kind of narrative game I’ve always wanted to make but struggled doing so; games that set an overwhelming mood and scene, not through an abundance of art and special effects, but through good characters and establishing a setting and tone; solid world building; games like Catachresis, and his recently kickstarted Epanalepsis. So why don’t you pop on by Dec 5-7 and try your hand at a game like this?
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