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Music Video(game) Jam

  What’s All This Then? The Music Video(game) Jam is a week-long jam, from Jan 12 through Jan 18, with the purpose of creating music video(game)s. Under the music tab on the jam page, there will be three possible songs to use for your game. When the jam starts, you will pick one of these songs, and craft a game around your chosen song. Music Video(game) What? For the purpose of this jam, a music video(game) is defined as: no sounds outside of the selected song the game must end when the song does the ending should (ideally) concluded the game in a satisfying way the game should showcase the song As stated above, the game should feature the song. Create an experience that alters the way players will hear the song from now on. Build your game to match the flow of the song. Simply put, make the song visually interactive! I’m Sold! Now What? Sit back, relax, and get ready to jam while you jam! Oh, don’t forget to spread the word; use MVGJam for Twitter and Facebook. Build up a team perhaps, and encourage others to join the fun! It’ll be a great way to start off the […]
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#Garfjam is here!

  #Garfjam is here!  Garf it up! Read about #Garfjam here. Look at #Garfjam here. Post about Garfjam on all your favorite social sites using #Garfjam. Garf on!
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#clonejamcmrn is on its way!

#clonejamcmrn is almost here! (Dec 5-7) So get ready for some narrative game jamming! What is Clone Jam? Clone Jam is a series of monthly game jams centered around various past, present, and bud­ding free­ware devel­op­ers. Each month, a dif­fer­ent free­ware devel­oper has agreed to be the fea­tured artist for the jam, where par­tic­i­pants cre­ate games inspired by the fea­tured developer’s work. This could be art style, mood, theme, tone, sound­scape, you name it! Kunzelman is known for many things; one of which is strong narrative games; a kind of narrative game I’ve always wanted to make but struggled doing so; games that set an overwhelming mood and scene, not through an abundance of art and special effects, but through good characters and establishing a setting and tone; solid world building; games like Catachresis, and his recently kickstarted Epanalepsis. So why don’t you pop on by Dec 5-7 and try your hand at a game like this?
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Next on CloneJam

#CloneJamPorpi (while helping get me into Twine and make my first Twine game) has now ended. Which is sad because it was a lot of fun.  But there is hope! Our next featured freeware developer is Cameron Kunzelman, a narrative game developer with a recent successful kickstarter. So feel free to join us December 5-7 for our next #CloneJam. (screenshot of my Twine game Burn Baby Burn)
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Clone Jam Porpentine

November’s Clone Jam (running from Nov 14 through Nov 16) features Porpentine! Clone Jam is a series of monthly game jams centered around various past, present, and budding freeware developers. Each month, a different freeware developer has agreed to be the featured artist for the jam, where participants create games inspired by the featured developer’s work. This could be art style, mood, theme, tone, soundscape, you name it! While hosting several visual based games on GameJolt, what Porpentine is most known for are her excellent Twine games. As such, both interactive fiction and more traditional games are welcome for the jam! As long as it is inspired by a work of Porpentine, everything is well. Related Links: #CloneJamPorpi jam page. Porpentine’s website (games page). Porpentine’s GameJolt Page. Clone Jam page. I’m also using the twitter hashtags #CloneJam and #CloneJamPorpi to spread the word about the Clone Jam series and Clone Jam Porpentine, respectively.
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2001: A Space Masquerade back from Come Out & Play San Fran

Come Out & Play San Francisco was a success! Brian Pickens and I, the creators of 2001: A Space Masquerade, gathered a lot of valuable feedback and have updated the game page accordingly.
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