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Featured in Critical Path!

Critical Path Project interviewed me a few weeks before IndieCade, and with the coming of IndieCade, my first interview clip is now live: http://www.criticalpathproject.com/playlist/indiecade-2016/video/important-to-define-game/. In it, I discuss what I believe makes a game and how I believe it’s important for every game designer to have a definition for “game.”

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