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Hover Cube; Flap Birds jam game

HOVER CUBE HOVER CUBE HOVER CUBE HOVER CUBE PLAY FAIL PLAY FAIL PLAY FAIL PLAY FAIL PLAY FAIL
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Fre(love)dom Fri(love)day

Today is Friday, and it is also Valentine’s Day, and it is also the day that An Occurrence and Don’t Kill the Cow are out on Desura. Take a peak here
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Global Game Jam 2014: FACE

Team: Ben Sironko Denver Coulson Bailey Cuccaro James Earl Cox III Game: FACE Global Game Jam Site Demo: Link  
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Don’t Kill the Cow and An Occurrence coming to Desura

And it will be included in a Freedom Friday pack as well. Links to the game’s on Desura: An Occurrence at Owl Creek Bridge Don’t Kill the Cow
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Snot City: It’s a Joke

Snot City is now on GameJolt. It’s a game about Snot Lad trying to save Snot City from the incoming spider invasion. It  has half-lovingly drawn art assets, some noises and audio, and reading. It is playable online here, as well as downloadable for the PC.
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Its a new year, and last year wasn’t so bad either!

With 2014 already underway, it feels appropriate to give the highlights of 2013 a last nod. Several amazing things happened in ’13. A few of the ones I am most proud of include: the 14 freeware games I assisted in making (both my own projects and others) Don’t Kill the Cow won People’s Choice at GLS 9.0 Don’t Kill the Cow was also accepted to and displayed at Artscape The Duck Game was accepted and displayed at GLS 9.0 An Occurrence at Owl Creek Bridge was accepted to and displayed at Artscape An Occurrence also won a silver at Serious Play. Children’s Day was accepted for display at the Miami of Ohio Art Museum. In addition, a ton was learned about development and collaborating. While there is much more to learn, I never thought I would ever consider myself a developer, much less one capable of working with so many amazing people, yet here we are. Onward and upward to another amazing year.
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[US]SR is up and playable!

After the longest development time I think I’ve ever had, [US]SR is finally available to play on GameJolt. Take on the role of a lone soldier, and experience a war game like none you’ve ever played before. [US]SR features a heroine main character, yet the catch is: you don’t get to play as her. To be honest, the game took about 3 months of actual development time (much was learned as well) . It just took longer to release due to time limitations. Check it out here. Happy Holidays!
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